project_find_blueprint_by_parent
Locate Blueprints derived from a specified parent class by searching the Asset Registry and filtering on ParentClass tags. Accepts class names or full paths like Actor.
Instructions
Find all Blueprints that derive from a given parent class.
Searches the Asset Registry for Blueprint assets, then filters by the 'ParentClass' tag. The tag value typically looks like '/Script/Engine.Actor' but the tool also matches on bare class name (e.g. 'Actor' matches '/Script/Engine.Actor').
Args: parent_class: Parent class name or full path (e.g. 'Actor', 'Character'). recursive: Search all sub-paths under /Game. Default True. limit: Max assets returned. Default 200.
Returns: JSON StructuredResult with outputs.assets (same shape as project_find_assets).
KB: see knowledge_base/12_MCP_TOOL_USAGE_GUIDE.md#overview Example: project_find_blueprint_by_parent(parent_class="Actor")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| limit | No | ||
| recursive | No | ||
| parent_class | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |