add_report_noise_event_node
Adds a Report Noise Event node to an Unreal Blueprint, triggering AI hearing perception. Set loudness and range so player actions like footsteps or gunfire are audible to PawnSensing-based AI.
Instructions
Add a 'Report Noise Event' node (UAISense_Hearing).
Ch.10: Reports a noise to the AI perception system so PawnSensing can detect it. Used to make the player's actions (shooting, footsteps) audible to AI.
Args: blueprint_name: Blueprint name (usually player Character) loudness: How loud the noise is (0.0-1.0) max_range: Max range the noise can be heard (0 = use PawnSensing threshold) node_position: Optional [X, Y] graph position
KB: see knowledge_base/04_AI_SYSTEMS.md#overview Example: add_report_noise_event_node(blueprint_name="/Game/MCP_Test/BP_Example")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| loudness | No | ||
| max_range | No | ||
| node_position | No | ||
| blueprint_name | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |