add_predict_projectile_path_node
Add a projectile path prediction node to a Blueprint to calculate VR teleport arc trajectory, returning predicted path points and landing location for the teleport visualizer.
Instructions
Add a PredictProjectilePathByObjectType node for VR teleport arc.
From Ch. 16: The TeleportTrace function uses this node to calculate the arc trajectory of the teleport. Returns the predicted path positions array and the landing location for the teleport visualizer.
Args: blueprint_name: Blueprint to add the node to simulation_frequency: Path simulation frequency max_sim_time: Maximum simulation time for the arc (seconds) node_position: [X, Y] graph position
KB: see knowledge_base/10_WORLD_BUILDING.md#overview Example: add_predict_projectile_path_node(blueprint_name="/Game/MCP_Test/BP_Example")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| max_sim_time | No | ||
| node_position | No | ||
| blueprint_name | Yes | ||
| simulation_frequency | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |