gen_tripo_text_to_model
Submit a Tripo text-to-model task to generate a 3D asset in Unreal Editor from a text prompt. Configure texture, PBR, geometry quality, or spend confirmation to get production-ready models.
Instructions
Submit a Tripo text_to_model task.
KB: see knowledge_base/31_GENERATIVE_CONTENT_PIPELINE.md#tripo-task-family Example: gen_tripo_text_to_model(prompt="stylized slime enemy", texture=True, pbr=True, confirm_spend=True)
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| pbr | No | ||
| quad | No | ||
| prompt | Yes | ||
| texture | No | ||
| auto_size | No | ||
| face_limit | No | ||
| model_seed | No | ||
| orientation | No | default | |
| session_name | No | default | |
| texture_seed | No | ||
| confirm_spend | No | ||
| model_version | No | ||
| generate_parts | No | ||
| smart_low_poly | No | ||
| negative_prompt | No | ||
| texture_quality | No | ||
| geometry_quality | No | standard |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |