add_blueprint_get_self_component_reference
Add a Blueprint graph node that fetches a reference to a specified own component, replicating the drag-and-drop from the Components panel.
Instructions
Add a node that gets a reference to one of the Blueprint's own components. Equivalent to dragging a component from the Components panel into the graph.
Args: blueprint_name: Asset name. component_name: Component variable name (e.g. 'CapsuleComponent'). graph_name: Graph to add node to. Default 'EventGraph'. node_position: Optional [X, Y] canvas position.
Returns: Dict with 'node_id', 'node_name', 'pins'.
KB: see knowledge_base/01_BLUEPRINT_FUNDAMENTALS.md#overview Example: add_blueprint_get_self_component_reference(blueprint_name="/Game/MCP_Test/BP_Example", component_name="ExampleComponent")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| graph_name | No | EventGraph | |
| node_position | No | ||
| blueprint_name | Yes | ||
| component_name | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |