add_set_actor_rotation_node
Adds a Set Actor Rotation node to a Blueprint, enabling assignment of a new rotator value to control actor orientation.
Instructions
Add a 'Set Actor Rotation' node to assign a new Rotator.
Args: blueprint_name: Blueprint name node_position: Optional [X, Y] graph position
KB: see knowledge_base/26_CHAOS_PHYSICS_AND_DESTRUCTION.md#overview Example: add_set_actor_rotation_node(blueprint_name="/Game/MCP_Test/BP_Example")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| node_position | No | ||
| blueprint_name | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |