delete_blueprint_node
Removes a node from a Blueprint graph, automatically breaking all its connections first to keep the graph consistent.
Instructions
Delete a node from a Blueprint graph (breaks all its connections first).
Args: blueprint_name: Asset name. node_id: Node GUID or short object name (e.g. 'K2Node_CallFunction_40'). graph_name: Graph to operate on. Default 'EventGraph'.
Returns: Dict with 'deleted_node_id' and 'deleted_node_name'.
KB: see knowledge_base/01_BLUEPRINT_FUNDAMENTALS.md#overview Example: delete_blueprint_node(blueprint_name="/Game/MCP_Test/BP_Example", node_id="Example")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| node_id | Yes | ||
| graph_name | No | EventGraph | |
| blueprint_name | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |