update_cost_item_v2_0
Modify cost item details in Procore's preconstruction cost catalog, including pricing, labor, and specifications.
Instructions
Update Cost Item. [Preconstruction/Cost Catalog] PUT /rest/v2.0/companies/{company_id}/estimating/catalogs/items/{item_id}
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| item_id | Yes | Cost Item Id | |
| company_id | Yes | Unique company identifier associated with the Procore User Account. | |
| type | Yes | The type of the cost item. | |
| name | Yes | The name of the cost item. | |
| description | No | The description of the cost item. | |
| unit_cost | No | The unit cost of the cost item. | |
| unit_labor | No | The unit labor required for the cost item. | |
| unit_labor_cost | No | The cost of the unit labor. | |
| manufacturer | No | The manufacturer of the cost item. | |
| catalog_number | No | The catalog number of the cost item. | |
| supplier | No | The supplier of the cost item. | |
| cost_type_code | No | The cost type code associated with the cost item. Applicable only for items categorized under a Custom cost type. | |
| cost_type_name | No | The name of the cost type associated with the cost item. Applicable only for items categorized under a Custom cost type. | |
| waste | No | The waste percentage associated with the cost item. | |
| material_waste | No | The waste percentage associated with the cost item. | |
| item_margin | No | The margin applied to the cost item. | |
| labor_margin | No | The margin applied to the labor for the cost item. | |
| unit_labor_rate | No | The unit labor rate for the cost item. | |
| is_untaxed | No | Indicates whether the cost item is untaxed. | |
| unit | Yes | The unit of measurement for the cost item. (17 possible values) | |
| notes | No | Any additional notes about the cost item. | |
| color | No | The color associated with the cost item. | |
| catalog_id | Yes | The catalog ID associated with the cost item. | |
| sub_items | No | Array of sub-items associated with the cost item. Ignore unless you are creating an Assembly. |