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remove_scene_node

Removes a specified node from a Godot scene file. Provide project path, scene file, and node path to delete.

Instructions

Remove a node from a scene file (headless)

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
nodePathYesPath to the node to remove (e.g., "root/Player/OldNode")
scenePathYesScene file path (relative to project)
projectPathYesGodot project path
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations exist; the description does not disclose side effects, error handling, return value, or whether the operation is reversible. The term 'headless' is not explained.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is extremely concise with a single sentence. It is front-loaded and contains no redundant information, though it could be slightly expanded for clarity.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a simple tool with three well-documented parameters and no output schema, the description is minimally adequate. However, it lacks behavioral context and does not fully explain the 'headless' workflow.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so the schema already documents all parameters. The description adds no additional parameter context beyond what is in the schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action ('Remove a node') and the resource ('from a scene file'). The term 'headless' hints at it being for offline editing rather than runtime, providing some distinction from sibling 'game_remove_node'.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool vs alternatives like 'modify_scene_node' or 'add_node'. No prerequisites or when-not-to-use information provided.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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