game_multiplayer
Set up multiplayer sessions in Godot by creating ENet servers or clients, managing connections, and monitoring status.
Instructions
ENet multiplayer create server/client/disconnect
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| port | No | Server port. Default: 7000 | |
| action | Yes | Action: create_server, create_client, disconnect, status | |
| address | No | Server address for client. Default: 127.0.0.1 | |
| maxClients | No | Max clients for server. Default: 32 |