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game_multiplayer

Set up multiplayer sessions in Godot by creating ENet servers or clients, managing connections, and monitoring status.

Instructions

ENet multiplayer create server/client/disconnect

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
portNoServer port. Default: 7000
actionYesAction: create_server, create_client, disconnect, status
addressNoServer address for client. Default: 127.0.0.1
maxClientsNoMax clients for server. Default: 32
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description bears full responsibility for behavioral disclosure. It lists the actions (create_server, create_client, disconnect, status) but does not explain side effects, blocking behavior, error handling, or connection lifecycle beyond the action names. The term 'ENet' hints at networking but lacks detail.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness3/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is extremely concise (one line) and front-loaded with key terms. However, it sacrifices clarity and completeness—a slightly longer description could improve usability without being verbose.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the complexity of multiplayer networking and no output schema, the description is incomplete. It omits return values, error scenarios, connection lifecycle, and any guidance on state management. For a tool with 4 parameters and no output schema, more context is expected.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%; the description adds the list of possible action values (create_server, create_client, disconnect, status) which are not enumerated in the schema. However, it does not elaborate on parameter relationships or constraints (e.g., port range, address format). Baseline 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

Description clearly states 'ENet multiplayer create server/client/disconnect', indicating the tool handles multiplayer networking with specific actions. It distinguishes from sibling tools like game_websocket or game_rpc by explicitly mentioning ENet and the three actions, though it does not directly compare with siblings.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance is provided on when to use this tool versus alternatives (e.g., game_websocket, game_rpc). There are no prerequisites, context cues, or exclusion criteria, leaving the agent to infer usage from the tool name alone.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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