game_key_hold
Hold a game key continuously without auto-release. Use key name or input action for sustained input simulation.
Instructions
Hold a key down without auto-releasing
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| key | No | Key name (e.g. "W", "Space", "Shift") | |
| action | No | Godot input action name (e.g. "move_forward") |