Skip to main content
Glama

game_key_hold

Holds a specified key or input action down in Godot without auto-release, enabling sustained input for testing or automation.

Instructions

Hold a key down without auto-releasing

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
keyNoKey name (e.g. "W", "Space", "Shift")
actionNoGodot input action name (e.g. "move_forward")
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries full behavioral burden. It states 'without auto-releasing' but does not explain how the hold is terminated, whether multiple holds conflict, or any side effects (e.g., on game state). The description is too minimal for a tool with no annotation support.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single sentence with no redundant words. It is front-loaded with the core function and achieves its purpose efficiently.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a simple hold-key tool with 2 parameters and no output schema, the description is adequate but incomplete. It misses guidance on how to stop holding (e.g., by using game_key_release or by timeout) and the interaction with game_input_state. A more complete description would clarify termination behavior.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100% with both parameters (key and action) described. The description adds no additional meaning beyond the schema. Baseline of 3 is appropriate since the schema already documents parameter purpose.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description 'Hold a key down without auto-releasing' clearly specifies the verb (hold), resource (key), and effect (no auto-release). It distinguishes from sibling tools like game_key_press and game_key_release, which involve press/release actions.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description implies use when a key should remain pressed (e.g., for continuous movement), but does not explicitly state when to use versus alternatives like game_key_press or game_key_release, or provide any exclusion conditions.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

Install Server

Other Tools

Latest Blog Posts

MCP directory API

We provide all the information about MCP servers via our MCP API.

curl -X GET 'https://glama.ai/api/mcp/v1/servers/tugcantopaloglu/godot-mcp'

If you have feedback or need assistance with the MCP directory API, please join our Discord server