game_key_hold
Holds a specified key or input action down in Godot without auto-release, enabling sustained input for testing or automation.
Instructions
Hold a key down without auto-releasing
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| key | No | Key name (e.g. "W", "Space", "Shift") | |
| action | No | Godot input action name (e.g. "move_forward") |