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create_csharp_script

Create C# scripts in a Godot .NET project with optional base class, methods, namespace, or full source code.

Instructions

Create a C# script file in a Godot .NET project

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
sourceNoFull source code (overrides template)
methodsNoMethod stubs (e.g. _Ready, _Process) to include
baseClassNoGodot base class to extend. Default: Node
classNameNoC# class name. Default: derived from the file name
scriptPathYesScript file path relative to project (e.g. "scripts/Player.cs")
projectPathYesGodot .NET project path (must contain a .csproj)
namespaceNameNoOptional C# namespace
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

The description does not disclose behavioral traits such as whether existing files are overwritten, if permissions are required, or side effects. With no annotations provided, the description carries the full burden for safety information but fails to address key behaviors.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single sentence with no filler words. It is front-loaded and efficient, earning its place.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a file creation tool, the description is minimal. It does not explain what happens on conflict, whether a template is used, or require the .csproj context. The schema covers parameter details, but overall completeness is average.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

All 7 parameters have descriptions in the schema (100% coverage), so the description adds no additional meaning. The baseline of 3 is appropriate as the schema already handles parameter semantics.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool creates a C# script file in a Godot .NET project, using a specific verb and resource. It distinguishes itself from sibling tools like 'create_script' which is likely for GDScript, making its purpose unambiguous.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description gives a general context (C# script for Godot .NET) but does not explicitly state when to use this tool vs alternatives like 'create_script' or 'attach_script'. It lacks guidance on prerequisites or when not to use it.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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