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game_get_scene_tree

Retrieve the full scene tree structure of the currently running game to inspect node hierarchy and properties.

Instructions

Get scene tree structure of the running game

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault

No arguments

Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations provided, so description carries full burden. It only states what it does but does not disclose any behavioral traits (e.g., whether it is read-only, permissions needed, or return format). Minimal transparency.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Single sentence with no wasted words. Perfectly concise and front-loaded.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a tool with no parameters, no output schema, and no annotations, the description lacks context about the structure returned (e.g., node hierarchy, paths). It is minimally complete but could be more informative.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

No parameters exist, and schema coverage is 100% (vacuously). Baseline score 4 applies since description adds nothing but also does not miss any parameter details.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description 'Get scene tree structure of the running game' uses specific verb 'Get' and resource 'scene tree structure', clearly distinguishing it from siblings like game_get_node_info (specific node) and game_find_nodes_by_class (searching).

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool versus alternatives such as game_get_node_info or game_find_nodes_by_class. The description does not mention when it is appropriate or when not to use it.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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