game_get_ui
Retrieve visible UI elements from the running game for analysis or interaction.
Instructions
Get visible UI elements from the running game
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Retrieve visible UI elements from the running game for analysis or interaction.
Get visible UI elements from the running game
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations exist, so the description carries full burden. It does not disclose any behavioral traits like side effects, permissions, or return format. The description is insufficient for an agent to know what happens when this tool is invoked.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single, efficient sentence that immediately conveys the tool's purpose. It is appropriately sized and front-loaded.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given no output schema and the simplicity of a getter, the description is minimally adequate. However, it lacks details on the format or structure of the returned UI elements, which could be critical for an agent.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
There are zero parameters, and schema coverage is 100%. The description adds no parameter details, which is acceptable since none exist. Baseline for 0 parameters is 4.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description states a specific verb and resource: 'Get visible UI elements'. It is clear and distinguishes from sibling tools by focusing on visibility, though it does not explicitly differentiate from other UI tools like game_ui_control.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance is provided on when to use this tool versus siblings such as game_ui_control or game_ui_text. The context of use is implied but not stated.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
We provide all the information about MCP servers via our MCP API.
curl -X GET 'https://glama.ai/api/mcp/v1/servers/tugcantopaloglu/godot-mcp'
If you have feedback or need assistance with the MCP directory API, please join our Discord server