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game_remove_node

Remove a node from the scene tree and free its memory to clean up the game hierarchy.

Instructions

Remove and free a node from the running game's scene tree

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
nodePathYesPath to the node to remove
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

The description mentions 'free', implying memory deallocation, which adds some behavioral context. However, without annotations, it does not disclose potential side effects, requirements, or whether the operation is reversible. Adequate for a simple remove action.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single sentence that conveys the essential purpose without any fluff or redundant information.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The tool is simple with one parameter and no output schema; the description covers the core functionality completely. Additional detail is not necessary for basic usage.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, and the description adds no extra meaning beyond what the schema provides for the nodePath parameter. Baseline of 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

Description clearly states the tool removes and frees a node from the running game's scene tree, indicating a specific verb and resource. However, it does not explicitly differentiate from sibling tools like 'remove_scene_node' (which likely operates on scene files rather than runtime).

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool versus alternatives, no exclusion criteria or context for use. The description lacks information about prerequisites or scenarios where removal is appropriate.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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