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game_set_property

Set a property on a node in a running Godot game by specifying the node path, property name, and value. Supports type hints for vectors and colors.

Instructions

Set a property on a node in the running game

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
valueYesValue to set. Use objects for vectors/colors
nodePathYesPath to the node
propertyYesProperty name to set
typeHintNoOptional type hint: "Vector2", "Vector3", "Color"
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations provided, and description lacks disclosure of side effects, error behavior, or safety implications. 'Set a property' implies mutation but does not clarify if it can modify read-only properties or cause unintended changes.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Single sentence, no fluff. Efficient but may be too brief for a tool with 4 parameters. Gains points for clarity without waste.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given no output schema, no annotations, and 4 parameters, the description omits return behavior, error handling, and side effects. Incomplete for safe use, especially among many similar sibling tools.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Input schema provides descriptions for all 4 parameters with high coverage (100%). Description adds no additional meaning beyond the schema. Baseline 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

Description clearly states verb 'Set' and resource 'property on a node', indicating a generic property setter. It is specific enough to distinguish from tools like 'game_get_property' but does not explicitly differentiate from other setter tools like 'set_shader_param'.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool versus alternatives. There is no mention of prerequisites (e.g., node must exist) or exclusions for when to use dedicated setter tools.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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