game_set_property
Set a property on a node in a running Godot game by specifying the node path, property name, and value. Supports type hints for vectors and colors.
Instructions
Set a property on a node in the running game
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| value | Yes | Value to set. Use objects for vectors/colors | |
| nodePath | Yes | Path to the node | |
| property | Yes | Property name to set | |
| typeHint | No | Optional type hint: "Vector2", "Vector3", "Color" |