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game_debug_draw

Draw 3D debug lines, spheres, or boxes to visualize game logic. Clear shapes when not needed.

Instructions

Draw debug lines, spheres, or boxes in 3D

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
toNoLine end {x,y,z}
fromNoLine start {x,y,z}
sizeNoBox size {x,y,z}
colorNoDraw color {r,g,b,a}. Default: red
actionYesAction: line, sphere, box, or clear
centerNoSphere/box center {x,y,z}
radiusNoSphere radius. Default: 0.5
durationNoFrames to persist (0=permanent)
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description must disclose behavioral traits. It only says 'debug' but does not mention that drawn shapes are temporary overlays, that the 'clear' action removes them, or any performance or authority implications.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Single sentence with no unnecessary words, front-loaded with the core purpose.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Despite having 8 parameters and no output schema, the description is too minimal. It does not explain the overall context (debug overlays), the effect of duration, or return behavior.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so all parameters are documented. The description adds no extra meaning beyond the schema, though it omits the 'clear' action which is in the schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description states the verb 'Draw' and the resources 'debug lines, spheres, or boxes in 3D', clearly distinguishing it from sibling tools like game_3d_effects or game_add_collision.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool vs alternatives. It does not mention prerequisites (e.g., game running) or when to use other tools for non-debug drawing.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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