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game_path_3d

Define 3D paths by creating Path3D nodes and managing curve points for navigation or animation.

Instructions

Create Path3D/Curve3D and manage curve points

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
nameNoNode name
pointNoSingle point {x,y,z}
actionYesAction: create, add_point, set_points, get_points
pointsNoArray of points [{x,y,z},...]
nodePathNoPath3D node path (for add/set/get)
parentPathNoParent node path
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are present, and the description does not disclose behavioral traits such as side effects, required permissions, or constraints (e.g., node path dependencies). The tool may modify scenes, but this is not mentioned.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single sentence, concise and to the point. However, it could benefit from slightly more context without becoming verbose.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The tool has multiple actions (create, add_point, etc.) but the description does not explain what happens after each action, what the return values are, or how the points are managed. Lacks completeness for a tool with varied functionality.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

All 6 parameters are described in the input schema, achieving 100% coverage. The description adds no additional meaning beyond the schema, but the schema itself already provides basic parameter understanding. Baseline score of 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool creates and manages Path3D/Curve3D and curve points, specifying the resource type and actions. However, it does not explicitly differentiate from sibling tools like game_path_2d or game_navigate_path, which are similar but for 2D or navigation.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance is provided on when to use this tool versus alternatives. The description only states what it does without context about prerequisites, typical use cases, or when to avoid it.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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