game_gi
Creates and configures global illumination in the Godot scene, either as VoxelGI or LightmapGI, specifying parent path and optional size.
Instructions
Create/configure VoxelGI or LightmapGI
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | No | Node name | |
| size | No | Extents size {x,y,z} | |
| giType | Yes | Type: voxel_gi or lightmap_gi | |
| parentPath | Yes | Parent node path |