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game_create_animation

Create animations in Godot with customizable tracks, keyframes, length, and loop mode using a specified AnimationPlayer node.

Instructions

Create an animation with tracks and keyframes

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
lengthNoAnimation length in seconds. Default: 1.0
tracksNoArray of track definitions
libraryNoAnimation library name. Default: ""
loopModeNo0=none, 1=linear, 2=pingpong
nodePathYesPath to AnimationPlayer node
animationNameYesName for the new animation
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description must disclose behavioral traits. It only states the high-level action but does not mention important details like the requirement of an existing AnimationPlayer node, the creation of a new animation (vs. editing), or any side effects. This is insufficient for safe invocation.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single sentence that is front-loaded with the tool's purpose. It is concise but could be slightly more informative (e.g., mentioning the engine context) without losing brevity.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool's complexity (6 parameters, no output schema, no annotations), the description is too sparse. It does not explain that this is for Godot's AnimationPlayer system, nor does it provide context on how tracks and keyframes relate to the parameters. The description adds minimal value beyond the tool's name.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so the parameters are already documented. The description adds no extra meaning beyond the schema (e.g., explaining that nodePath refers to an AnimationPlayer or that tracks are arrays of definitions). Baseline 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the verb 'Create' and the resource 'animation', specifying 'with tracks and keyframes' which distinguishes it from sibling tools like play or control animations. It directly conveys the tool's function.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance is provided on when to use this tool versus alternatives such as game_animation_tree or game_play_animation. The description omits context that would help an agent choose correctly.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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