game_get_logs
Retrieve new print output from a running Godot game since the last retrieval.
Instructions
Get new print output from the running game since last call
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Retrieve new print output from a running Godot game since the last retrieval.
Get new print output from the running game since last call
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
Discloses incremental retrieval ('since last call') but omits details on output when no new logs, blocking behavior, or error handling. With no annotations, description partially covers behavioral traits.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
Single sentence, no redundant information, efficient and front-loaded.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
No output schema and no description of return format or error conditions; for a simple log retrieval tool, this is a notable gap.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Input schema has no parameters; baseline 4 applies as description adds no extra meaning beyond schema (which is already clear).
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
Clear verb 'Get', resource 'new print output from the running game', and scope 'since last call' distinguishes it from similar tools like get_debug_output.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
No explicit guidance on when to use this tool versus alternatives; lacks context about intended use case or when not to use.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
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