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game_list_signals

List all signals on a specific node, including their connections, to inspect event-driven logic in your Godot scene.

Instructions

List all signals on a node with connections

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
nodePathYesPath to the node
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations provided. Description implies read-only listing but does not disclose what exact data is returned (e.g., signal names, connected methods). Minimal behavioral context beyond the basic action.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Single sentence, front-loaded with the key action and scope. No extraneous text.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a simple list tool with one parameter and no output schema, the description is adequately complete. It tells the agent what the tool does without leaving critical gaps, though output format is omitted.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%. Description adds no extra meaning beyond the schema's 'Path to the node' for nodePath. Baseline score of 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

Description clearly states verb 'list', resource 'signals on a node', and scope 'with connections'. Distinguishes well from sibling tools like game_connect_signal, game_emit_signal, and manage_scene_signals.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use or when not to use this tool. Does not mention alternatives or prerequisites, leaving the agent without context for decision-making among many signal-related siblings.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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