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game_animation_control

Control animation playback in Godot by seeking, queuing, adjusting speed, retrieving info, or stopping animations via AnimationPlayer nodes.

Instructions

AnimationPlayer seek/queue/speed/info control

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
speedNoPlayback speed scale
actionYesAction: seek, queue, set_speed, get_info, stop
nodePathYesPath to AnimationPlayer node
positionNoSeek position in seconds
animationNameNoAnimation name
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries full burden for behavioral disclosure. It only lists actions without explaining side effects, error handling (e.g., invalid nodePath), whether operations are synchronous, or the format of get_info output. This is insufficient for safe invocation.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness3/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is extremely concise (one line), which is efficient but at the cost of clarity. It front-loads the core actions but omits necessary detail, striking a poor balance between brevity and informativeness.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool's complexity (5 parameters, multiple actions, no output schema), the description is insufficient. It does not explain return values (especially for get_info), side effects, or how to chain operations like seek and queue. The agent lacks information to use the tool correctly in context.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so parameters are already documented. The description's list of actions adds context to the 'action' parameter but does not provide new meaning beyond the schema (e.g., no examples or constraints for 'speed' or 'position'). Baseline 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly lists the actions (seek, queue, set_speed, get_info, stop) and the resource (AnimationPlayer node), giving a specific verb+resource combination. However, it is terse and does not differentiate from similar tools like game_play_animation or game_animation_tree, limiting clarity for distinguishing among siblings.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides no guidance on when to use this tool versus alternatives (e.g., game_play_animation for simple playback). It does not specify prerequisites, typical usage scenarios, or when not to use it, leaving the agent without decision context.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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