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game_get_property

Access any node's property in the running game by providing its path and property name.

Instructions

Get a property value from any node in the running game by its path

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
nodePathYesPath to the node (e.g., "/root/Player", "/root/Main/Enemy")
propertyYesProperty name to get (e.g., "position", "health", "visible")
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description must disclose behavioral traits. It confirms reading but omits error handling (e.g., missing node), return type, side effects, or performance implications. Minimal transparency beyond the obvious.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Single, straightforward sentence with no extraneous words. Front-loaded with the core action.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

No output schema exists, yet the description fails to mention what is returned (e.g., property value, null on failure). Lacks details on error conditions and usage context relative to tool complexity.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so the description adds limited value beyond reinforcing the tool's purpose. It does not elaborate on param formats or constraints beyond schema examples.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description uses a clear verb-resource pair ('Get a property value from any node') and distinguishes it from siblings like game_set_property (write) and game_get_node_info (multiple properties). The scope 'by its path' adds specificity.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description implies read usage but does not explicitly contrast with alternatives (e.g., when to use game_get_node_info instead) or state prerequisites (e.g., node must exist). No when-not-to-use guidance.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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