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game_emit_signal

Emit a signal on a specified node in the currently running Godot game. Supports optional arguments for data passing.

Instructions

Emit a signal on a node in the running game, optionally with arguments

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
argsNoOptional arguments to pass with the signal
nodePathYesPath to the node
signalNameYesName of the signal to emit
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description should disclose side effects (e.g., triggering connected slots) or prerequisites (signal existence). It only says 'emit a signal' without behavioral details.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Single sentence, front-loaded, no wasted words. Every part adds value.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a simple tool with no output schema, the description covers the essential action and parameters. However, it could mention error cases or that the signal must exist on the node.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, and the description does not add additional meaning beyond what the schema already provides for nodePath, signalName, and args. Baseline score of 3 applies.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action ('emit a signal'), the target ('on a node'), and optional arguments, distinguishing it from sibling tools like connect or await signal.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool versus alternatives like game_connect_signal or game_await_signal. Lacks context for appropriate usage.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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