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game_spawn_node

Spawn any node type at runtime by specifying its class, name, parent path, and properties.

Instructions

Create a new node of any type at runtime

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
nameNoName for the new node. Default: auto-generated
typeYesNode class name (e.g. "Sprite2D", "CharacterBody3D")
parentPathNoParent node path. Default: "/root"
propertiesNoProperties to set on the new node
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are present, so the description must bear the burden. It only says 'create' and 'at runtime', omitting details about side effects (e.g., adding to scene tree, triggering signals, permission requirements, or whether it returns a reference). This is insufficient for a creation tool.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness3/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single sentence, which is concise but lacks necessary context for a tool with four parameters and complex behavior. It is under-specified, not truly concise.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The description is minimal for a node creation tool with no output schema, no annotations, and an optional nested properties object. It does not cover return values, error conditions, or typical usage patterns, leaving gaps for the agent.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

All four parameters are described in the input schema with 100% coverage. The description adds no new meaning beyond the schema, so a baseline of 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states 'Create a new node of any type at runtime', using a specific verb and resource. However, it does not differentiate from the sibling tool 'add_node', which may have similar functionality.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance is provided on when to use this tool versus alternatives like 'add_node', 'instantiate_scene', or 'modify_scene_node'. The agent is left without context for selection.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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