game_spawn_node
Spawn any node type at runtime by specifying its class, name, parent path, and properties.
Instructions
Create a new node of any type at runtime
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | No | Name for the new node. Default: auto-generated | |
| type | Yes | Node class name (e.g. "Sprite2D", "CharacterBody3D") | |
| parentPath | No | Parent node path. Default: "/root" | |
| properties | No | Properties to set on the new node |