game_procedural_mesh
Generate 3D meshes in Godot from vertex data with ArrayMesh, defining positions, normals, UVs, and triangle indices for custom geometry.
Instructions
Generate meshes via ArrayMesh from vertex data
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| uvs | No | UV coordinates [[u,v],...] | |
| name | No | Node name | |
| indices | No | Triangle indices [i0,i1,i2,...] | |
| normals | No | Vertex normals [[x,y,z],...] | |
| vertices | Yes | Vertex positions [[x,y,z],...] | |
| parentPath | Yes | Parent node path |