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game_procedural_mesh

Generate procedural meshes in Godot using vertex positions, normals, UVs, and triangle indices for custom 3D geometry.

Instructions

Generate meshes via ArrayMesh from vertex data

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
uvsNoUV coordinates [[u,v],...]
nameNoNode name
indicesNoTriangle indices [i0,i1,i2,...]
normalsNoVertex normals [[x,y,z],...]
verticesYesVertex positions [[x,y,z],...]
parentPathYesParent node path
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries the full burden. It only states what the tool does (generate meshes) but does not disclose behavioral traits such as whether it modifies the scene tree, performance implications, or error conditions. For a tool with no annotations, this is insufficient.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is concise, consisting of a single sentence that conveys the core functionality without redundancy. It is front-loaded but could benefit from slight expansion for clarity.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool has 6 parameters and no output schema, the description is lacking. It does not explain the return value, side effects (e.g., node creation), or any postconditions. For a mesh generation tool, more context about how the mesh is used or stored would be valuable.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so the schema already documents all parameters. The description adds minimal extra meaning beyond implying that vertices are the primary data. No parameter details are elaborated, so baseline 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description 'Generate meshes via ArrayMesh from vertex data' clearly states the action (generate) and resource (meshes), and specifies the method (ArrayMesh) and input data. It is specific enough to distinguish from sibling tools like game_mesh_instance which likely deal with existing meshes.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides no guidance on when to use this tool versus alternatives among the many sibling tools. There is no mention of prerequisites, constraints, or comparison with other mesh-related tools.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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