game_procedural_mesh
Generate procedural meshes in Godot using vertex positions, normals, UVs, and triangle indices for custom 3D geometry.
Instructions
Generate meshes via ArrayMesh from vertex data
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| uvs | No | UV coordinates [[u,v],...] | |
| name | No | Node name | |
| indices | No | Triangle indices [i0,i1,i2,...] | |
| normals | No | Vertex normals [[x,y,z],...] | |
| vertices | Yes | Vertex positions [[x,y,z],...] | |
| parentPath | Yes | Parent node path |