game_bone_pose
List, get, or set bone transformations on a Skeleton3D node using bone name or index. Specify position, rotation, and scale to control character animations.
Instructions
Get or set bone poses on a Skeleton3D node
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| scale | No | Bone scale {x,y,z} | |
| action | No | Action: list, get, or set. Default: list | |
| boneName | No | Bone name (alternative to index) | |
| nodePath | Yes | Path to Skeleton3D node | |
| position | No | Bone position {x,y,z} | |
| rotation | No | Bone rotation quaternion {x,y,z,w} | |
| boneIndex | No | Bone index |