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game_mouse_drag

Drag the mouse cursor between two points over a specified number of frames to simulate user input in Godot.

Instructions

Drag mouse between two points over N frames

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
toXYesEnd X coordinate
toYYesEnd Y coordinate
fromXYesStart X coordinate
fromYYesStart Y coordinate
stepsNoNumber of frames for the drag. Default: 10
buttonNoMouse button (1=left). Default: 1
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

The description does not disclose behavioral details beyond what the input schema provides. For example, it does not explain that dragging implies holding a mouse button, what 'frames' means in terms of timing, or if the operation is blocking. Without annotations, the description fails to add transparency.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness3/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single sentence, making it concise. However, it lacks structured information and important behavioral details, so it sacrifices completeness for brevity.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool has 6 parameters, no output schema, no annotations, and exists among many similar siblings, the description is incomplete. It does not explain return values, side effects, or how the drag operation works in practice.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The input schema has 100% description coverage, so the baseline is 3. The description does not add any additional meaning beyond the schema's parameter descriptions, which already explain coordinates, steps, and button.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action (drag mouse), the resource (mouse), and the scope (between two points over N frames). It is a specific verb+resource combination that distinguishes from many siblings like game_mouse_move, but does not explicitly differentiate from similar tools like game_click or game_mouse_move.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance is provided on when to use this tool versus alternatives such as game_mouse_move or game_click. There is no mention of context, prerequisites, or scenarios where this tool is preferred.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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