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create_project

Create a new Godot project from scratch, optionally with .NET C# scaffolding.

Instructions

Create a new Godot project from scratch

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
dotnetNoScaffold a .NET (C#) project (.csproj + "C#" feature). Default: false
projectNameYesName of the project
projectPathYesDirectory where the project will be created
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description must disclose behavior. It only says 'from scratch' but fails to mention side effects (e.g., directory creation, file overwriting), permissions, or error conditions. This is insufficient for safe invocation.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is extremely concise—one short sentence with no wasted words. It is front-loaded with the core action and resource, making it easy to parse quickly.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool has 3 parameters, no output schema, and no annotations, the description provides adequate purpose but lacks details on return values, prerequisites, and potential side effects. It is minimally viable but not fully complete.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The input schema already has 100% coverage with descriptions for all three parameters. The description adds no additional semantic value beyond the schema, so baseline score of 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action ('Create'), the resource ('new Godot project'), and the scope ('from scratch'), effectively distinguishing it from sibling tools like create_scene or create_resource which deal with sub-components.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No explicit guidance on when to use this tool versus alternatives. For example, it does not mention that for creating a scene, one should use create_scene instead. The purpose is implied but no exclusions or context are provided.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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