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game_viewport

Create or configure a SubViewport node to control rendering within a scene, specifying size, anti-aliasing, and background transparency.

Instructions

Create or configure a SubViewport node

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
msaaNoMSAA level (0=disabled, 1=2x, 2=4x, 3=8x)
nameNoViewport name (for create)
widthNoViewport width
actionNoAction: create, configure, or get
heightNoViewport height
nodePathNoSubViewport path (for configure/get)
parentPathNoParent path (for create)
transparentBgNoTransparent background
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description must carry the full burden. It implies mutation ('create or configure') but gives no details on side effects, permissions, or reversibility. For a tool with zero annotation coverage, this is insufficient.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness3/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is extremely concise (one phrase), but this comes at the cost of omitted details. It lacks structure and does not earn its place fully, as it fails to explain the 'action' parameter or differentiate between create/configure.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given 8 parameters and no output schema or annotations, the description is too sparse. It does not explain the different actions (create, configure, get) or how they relate to the parameters, leaving the agent to infer critical context.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100% with each parameter having a description. The tool description adds no additional meaning beyond the schema, so a baseline of 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states 'Create or configure a SubViewport node', specifying the verb (create/configure) and resource (SubViewport node). It distinguishes from siblings by focusing on a specific node type, but could be more precise about the scope (e.g., only SubViewport, not generic viewport).

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance is provided on when to use this tool versus alternatives (e.g., game_spawn_node, game_set_property). It does not mention prerequisites, context, or which action (create vs configure) applies in different scenarios.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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