Skip to main content
Glama

game_physics_body

Configure physics body properties including mass, velocity, gravity scale, damping, friction, bounce, freeze, and sleep state. Fine-tune rigid body behavior in Godot.

Instructions

Configure physics body properties (mass, velocity, etc.)

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
massNoBody mass
bounceNoPhysics material bounce
freezeNoFreeze the body
frictionNoPhysics material friction
nodePathYesPath to physics body node
sleepingNoPut body to sleep
linearDampNoLinear damping
angularDampNoAngular damping
gravityScaleNoGravity scale
linearVelocityNoLinear velocity {x,y} or {x,y,z}
angularVelocityNoAngular velocity (float for 2D, {x,y,z} for 3D)
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries the full burden. It only states 'configure' without disclosing behavioral traits such as whether the body must be set before entering the scene, if changes apply immediately, or any destructive potential.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single sentence of 6 words, very concise and front-loaded with the main action. However, it may be too brief given the tool's 11 parameters.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With 11 parameters and no output schema, the description is insufficient. It does not explain what happens after configuration (e.g., immediate effect, return values, error scenarios), making it incomplete for an AI agent.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, with each parameter well-described. The description lists 'mass, velocity, etc.' but adds no new meaning beyond what the schema already provides. Baseline 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the verb 'configure' and the resource 'physics body properties', with examples like mass and velocity. It distinguishes from sibling tools like game_physics_2d/3d which handle broader physics settings, though it could be more specific about the node context.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool versus alternatives like game_set_property or game_physics_2d. No prerequisites, conditions, or exclusions mentioned.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

Install Server

Other Tools

Latest Blog Posts

MCP directory API

We provide all the information about MCP servers via our MCP API.

curl -X GET 'https://glama.ai/api/mcp/v1/servers/tugcantopaloglu/godot-mcp'

If you have feedback or need assistance with the MCP directory API, please join our Discord server