game_physics_body
Configure physics body properties including mass, velocity, gravity scale, damping, friction, bounce, freeze, and sleep state. Fine-tune rigid body behavior in Godot.
Instructions
Configure physics body properties (mass, velocity, etc.)
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| mass | No | Body mass | |
| bounce | No | Physics material bounce | |
| freeze | No | Freeze the body | |
| friction | No | Physics material friction | |
| nodePath | Yes | Path to physics body node | |
| sleeping | No | Put body to sleep | |
| linearDamp | No | Linear damping | |
| angularDamp | No | Angular damping | |
| gravityScale | No | Gravity scale | |
| linearVelocity | No | Linear velocity {x,y} or {x,y,z} | |
| angularVelocity | No | Angular velocity (float for 2D, {x,y,z} for 3D) |