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game_path_2d

Create and modify Path2D nodes by adding, setting, or retrieving curve points to define paths for 2D animations or object movement.

Instructions

Path2D/Curve2D management and AnimatedSprite2D

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
nameNoNode name
pointNoSingle point {x,y}
actionYesAction: create, add_point, set_points, get_points
pointsNoArray of points [{x,y},...]
nodePathNoPath2D node path
parentPathNoParent node path (for create)
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations provided, the description carries the full burden of behavioral disclosure. It only states 'management' without detailing side effects (e.g., node creation, modification), permissions, or error conditions. The brief text fails to inform the agent of important behavioral traits.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness3/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is extremely concise (two phrases), but it sacrifices informativeness. It is not structured to highlight key aspects, and every sentence does not earn its place as it omits crucial details.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Considering the tool has 6 parameters, nested objects, no output schema, and no annotations, the description is severely incomplete. It does not explain return values, the effect of 'create' action, or how points should be formatted. The agent cannot fully understand the tool's behavior from this description alone.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so all parameters have descriptions in the schema. The description adds minimal context beyond 'management', not enhancing understanding of how parameters like 'points' or 'action' relate to Path2D operations. Baseline 3 is appropriate as the schema does the heavy lifting.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose3/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description mentions 'Path2D/Curve2D management and AnimatedSprite2D', which hints at the tool's domain but is vague. It doesn't specify that it creates or modifies path curves, and the inclusion of AnimatedSprite2D is confusing. Compared to sibling tools like game_path_3d, it lacks clear differentiation.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides no guidance on when to use this tool versus alternatives. No mention of prerequisites, limitations, or typical use cases.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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