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game_serialize_state

Save or load Godot node tree state as JSON, enabling state persistence and restoration.

Instructions

Save or load node tree state as JSON

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
dataNoState data to restore (for load)
actionNoAction: save or load. Default: save
maxDepthNoMax tree depth to serialize. Default: 5
nodePathNoRoot node path. Default: "/root"
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries the full burden of disclosing behavioral traits. It only states the basic function, omitting important details such as whether the operation is destructive, whether it affects the current scene in memory, or what the output format is during save. The description is insufficient.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, clear sentence that efficiently conveys the core functionality. While it could benefit from additional structure (e.g., separating save and load), it avoids verbosity and is front-loaded.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given that there is no output schema and no annotations, the description is incomplete. It does not explain the result of a save operation (e.g., output location or format) nor the side effects of a load operation on the current scene tree.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so the baseline is 3. The description does not add extra meaning beyond what is already in the schema. It does not explain parameter relationships, defaults, or usage nuances.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action ('Save or load') and the resource ('node tree state as JSON'), making the tool's purpose immediately understandable. It also distinguishes itself from sibling tools that deal with individual properties or nodes, as this tool handles the entire tree.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance is provided on when to use this tool versus alternatives like game_get_property or game_set_property. There is no mention of preferred use cases, prerequisites, or scenarios where this tool should be avoided, leaving the agent without context for decision-making.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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