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export_mesh_library

Export a Godot scene as a MeshLibrary resource (.res) for reuse in other projects. Specify the scene path, output location, and optionally filter mesh items.

Instructions

Export a scene as a MeshLibrary resource

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
scenePathYesPath to the scene file (.tscn) to export
outputPathYesPath where the mesh library (.res) will be saved
projectPathYesGodot project path
meshItemNamesNoOptional: Names of specific mesh items to include (defaults to all)

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observedv1.0.0

TDQS

B3.2/5.0
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries the full burden of behavioral disclosure. It states that a scene is exported into a MeshLibrary resource, but does not mention side effects such as file overwriting, whether the scene is modified, whether directories are created, or what happens on failure.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single concise sentence that directly conveys the tool's purpose. It contains no filler or redundant phrasing and is easy to parse quickly.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With no annotations and no output schema, the description is too sparse to be considered complete. It does not explain expected return values, default behavior when meshItemNames is omitted (though the schema does), overwrite behavior, or any constraints on the scene or output paths.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so the schema already documents all parameters including scenePath, outputPath, projectPath, and meshItemNames. The description adds no extra parameter meaning beyond what the schema provides, which fits the baseline of 3.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description states a specific action ('Export') on a specific resource (a scene) with a clear output type (MeshLibrary resource). It is easily distinguished from sibling tools like export_project and create_resource even without opening the schema.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description gives no guidance on when to use this tool versus alternatives such as export_project, create_resource, or manage_resource. There is no mention of prerequisites, when not to use it, or how it compares to similar tools.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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