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game_play_animation

Control AnimationPlayer nodes in Godot by playing, stopping, pausing, or listing animations.

Instructions

Control an AnimationPlayer node: play, stop, pause, or list animations

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
actionNoAction: "play", "stop", "pause", or "get_list"
nodePathYesPath to the AnimationPlayer node
animationNoAnimation name (required for "play" action)
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations provided. The description only lists actions but does not disclose error handling, side effects, or state changes (e.g., what happens if animation not found). Limited transparency beyond action enumeration.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Single sentence, front-loaded with core purpose ('Control an AnimationPlayer node'). Zero wasted words—clear and efficient.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

No output schema; description does not explain return values for actions like 'list animations' (what is returned?). Lacks details on prerequisites, errors, or behavior beyond action names. Incomplete for a tool with a 'get_list' action.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema covers all parameters with descriptions (100%). The description repeats the action values but adds no new meaning beyond the schema. Baseline 3 as schema does the heavy lifting.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states it controls an AnimationPlayer node with specific actions (play, stop, pause, list), distinguishing it from siblings like game_animation_tree and game_animation_control.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool versus alternatives (e.g., game_animation_control, game_animation_tree). The description lacks context for selecting among animation-related siblings.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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