game_pause
Pause or unpause the active game to control playback state.
Instructions
Pause or unpause the running game
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| paused | No | True to pause, false to unpause. Default: true |
Pause or unpause the active game to control playback state.
Pause or unpause the running game
| Name | Required | Description | Default |
|---|---|---|---|
| paused | No | True to pause, false to unpause. Default: true |
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description is the sole source for behavioral disclosure. It states the basic function but fails to specify side effects like how pausing affects physics, input processing, or scripts. The brief description lacks sufficient transparency for an AI agent to predict consequences.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single concise sentence that perfectly conveys the core functionality with zero redundancy. It is appropriately front-loaded for the tool's simplicity.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given the tool's low complexity (one optional boolean, no output schema), the description adequately covers the essential behavior. It might lack context about the scope of pausing, but it is sufficient for basic usage.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema coverage is 100% for the single parameter, which already has a clear description. The tool description adds no further semantic value beyond restating the parameter's effect, so baseline 3 is appropriate.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description 'Pause or unpause the running game' uses a specific verb and resource, clearly indicating the tool toggles the game's paused state. It is easily distinguished from siblings like game_time_scale or game_process_mode.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance is provided on when to use this tool versus alternatives such as game_process_mode or game_change_scene. The description does not mention contexts where pausing is appropriate or when other tools might be better suited.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
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