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game_mouse_move

Move the mouse cursor to absolute or relative positions within a running Godot game.

Instructions

Move the mouse in the running Godot game

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
xYesAbsolute X position
yYesAbsolute Y position
relative_xNoRelative X movement
relative_yNoRelative Y movement

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observedv1.0.0

TDQS

B3.1/5.0
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries the full behavioral burden. It only says 'Move the mouse' and does not disclose coordinate semantics, whether movement is instant or simulated, whether it triggers game input events, or what side effects may occur.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single focused sentence with no filler or redundant details. It is front-loaded and easy to parse.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a simple mouse-movement tool with well-documented parameters, the description is minimally adequate. However, it lacks context about coordinate systems, whether relative movement can be combined with absolute movement, and what happens if the game is not focused or not running.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so the schema already documents each parameter including absolute and relative movement semantics. The description adds no additional parameter meaning, but the baseline of 3 applies because the schema handles the parameter documentation.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action ('Move the mouse') and the target context ('in the running Godot game'). It is specific and understandable, but it does not explicitly differentiate itself from sibling tools like game_click or game_mouse_drag beyond the verb choice.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

There is no guidance on when to use this tool versus alternatives such as game_mouse_drag or game_click. No exclusions, scenarios, or alternative recommendations are provided.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

Deploy Server

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