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game_mouse_move

Move mouse cursor to absolute or relative positions in a running Godot game. Control targeting, UI interactions, or camera rotation by specifying coordinates or offsets.

Instructions

Move the mouse in the running Godot game

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
xYesAbsolute X position
yYesAbsolute Y position
relative_xNoRelative X movement
relative_yNoRelative Y movement
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations provided, so the description carries full burden. It only states 'move the mouse' without disclosing behavioral traits like coordinate system, speed, or whether it simulates a real mouse event.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness3/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is very short (single sentence) but lacks detail. It is not verbose, but its brevity results in under-specification.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With no output schema and 4 parameters, the description is insufficient. It does not explain coordinate system, whether relative and absolute can be combined, or the return behavior. The description is not complete enough for reliable use.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The input schema has 100% coverage with parameter descriptions (x, y absolute; relative_x, relative_y relative). The description adds no additional meaning beyond what the schema already provides.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states 'Move the mouse in the running Godot game', which uses a specific verb and resource. It distinguishes from siblings like game_click and game_mouse_drag, but does not clarify absolute vs relative movement.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool versus alternatives such as game_mouse_drag or game_click. The description does not provide context or exclusions.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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