game_audio_play
Play, stop, pause, or resume an AudioStreamPlayer node in Godot, with support for volume, pitch, bus selection, and starting position.
Instructions
Play, stop, or pause an AudioStreamPlayer node
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| bus | No | Audio bus name | |
| pitch | No | Pitch scale | |
| action | No | Action: play, stop, pause, resume | |
| stream | No | Optional res:// path to load a new stream | |
| volume | No | Volume (linear 0-1) | |
| nodePath | Yes | Path to AudioStreamPlayer/2D/3D node | |
| fromPosition | No | Start position in seconds |