Skip to main content
Glama

game_rpc

Invoke remote procedure calls on nodes or adjust their RPC configuration for multiplayer networking.

Instructions

Call or configure RPC methods on nodes

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
argsNoArguments for the RPC call
modeNoRPC mode: any_peer, authority
syncNoSync mode: call_local, call_remote
actionYesAction: call, configure
methodYesMethod name
channelNoTransfer channel
nodePathYesPath to the node

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observedv1.0.0

TDQS

C2.6/5.0
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries the full burden of behavioral disclosure, and it discloses almost nothing. It does not state whether 'call' is local, remote, or network-dependent, what 'configure' changes on the node, whether the operation is synchronous, what happens when the node path is invalid, or how the sync/mode/channel parameters affect a call. This is a significant gap for a dual-purpose tool handling networking behavior.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single eight-word sentence with no filler or redundancy; the verb and resource are front-loaded. It is efficiently sized, though the terseness contributes to the under-specification penalized in other dimensions. It earns a high score for conciseness because every word carries meaning.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a 7-parameter tool with no annotations and no output schema, this description is inadequate on its own. It omits what an RPC is in this engine context, the behavioral difference between call and configure, the meaning of sync modes and channels, and any error/return behavior. An agent would need to infer networking semantics purely from the tool name and raw parameter names.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so the baseline is 3 even though the description adds no parameter detail. All seven parameters (nodePath, action, method, args, mode, sync, channel) already have descriptions in the schema. The description's mention of 'call or configure' loosely maps to the action parameter but adds no meaning beyond what the schema already provides.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose3/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description states a concrete verb-action pair ('Call or configure') and a specific resource ('RPC methods on nodes'), so it is not a tautology. However, it relies on the domain jargon 'RPC' without explaining that this means networked/multiplayer remote procedure calls, and 'Call...methods on nodes' closely overlaps with the sibling game_call_method. An agent cannot reliably tell this tool apart from game_call_method or game_multiplayer from the description alone.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

There is no guidance about when to use this tool versus alternatives. The description does not mention multiplayer scenarios, does not contrast with game_call_method for local invocations, and does not explain the difference between the 'call' and 'configure' actions it references. The sibling list contains game_multiplayer and game_call_method, both of which an agent would struggle to choose between given this definition.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

Deploy Server

Other Tools