Skip to main content
Glama

game_ui_range

Get or set values of ProgressBar, Slider, SpinBox, and ColorPicker nodes in Godot. Specify node path and action to read or update properties like value, min, max, step, and color.

Instructions

ProgressBar/Slider/SpinBox/ColorPicker get/set

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
stepNoStep value
colorNoColor {r,g,b,a} (for ColorPicker)
valueNoValue (for Range nodes)
actionYesAction: get or set
maxValueNoMaximum value
minValueNoMinimum value
nodePathYesPath to Range/ColorPicker node
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are present, and the description does not disclose any behavioral traits beyond the basic get/set action. It lacks information about error handling, side effects, or prerequisites like node existence.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness3/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is concise (one line) and front-loaded, but it is arguably too brief and lacks structure. It could be expanded to include more context without being verbose.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given 7 parameters, no output schema, and no annotations, the description is incomplete. It does not explain how action interacts with value/color/step/min/max, nor does it specify return behavior or node type requirements.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The input schema has 100% parameter description coverage, so the baseline is 3. The description adds minimal value by grouping node types but does not clarify parameter usage context, such as which parameters apply to which node types (e.g., color only for ColorPicker).

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description lists the UI elements (ProgressBar, Slider, SpinBox, ColorPicker) and action (get/set), making the purpose clear. However, it does not explicitly state the tool's function as getting or setting values for range-like nodes, and it does not distinguish from sibling tools like game_ui_control or game_set_property.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No usage guidelines are provided. There is no indication of when to use this tool versus alternatives such as game_set_property or game_ui_control, nor any conditions or exclusions.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

Install Server

Other Tools

Latest Blog Posts

MCP directory API

We provide all the information about MCP servers via our MCP API.

curl -X GET 'https://glama.ai/api/mcp/v1/servers/tugcantopaloglu/godot-mcp'

If you have feedback or need assistance with the MCP directory API, please join our Discord server