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game_parallax

Create and configure parallax backgrounds and layers in a Godot scene. Add layers with motion scale, offset, and mirroring for scrolling effects.

Instructions

Create/configure ParallaxBackground and layers

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
nameNoNode name
actionYesAction: create_background, add_layer, configure
nodePathNoNode path (for configure)
mirroringNoMirroring {x,y}
parentPathNoParent node path
motionScaleNoMotion scale {x,y}
motionOffsetNoMotion offset {x,y}
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

There are no annotations, and the description fails to disclose behavioral traits such as side effects (e.g., overwriting existing backgrounds), required permissions, or output. The description is too minimal.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is very concise at one sentence, with no wasted words. However, it could be slightly more detailed without being verbose.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the complexity of the input schema (7 parameters, nested objects, multiple actions) and no output schema, the description is too brief. It omits workflow context (e.g., order of actions) and expected outcomes.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so baseline is 3. The description does not add additional meaning beyond the schema; it simply says 'Create/configure ParallaxBackground and layers', which does not enhance parameter understanding.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool creates or configures ParallaxBackground and its layers, which is specific and distinguishes it from sibling tools. However, it could be more precise about the configuration aspect.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance is provided on when to use this tool versus alternatives like game_canvas or game_remove_node. The description lacks context on prerequisites or conditions.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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