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game_3d_effects

Create and configure 3D visual effects like reflection probes, decals, and fog volumes with adjustable size and intensity.

Instructions

Create ReflectionProbe, Decal, or FogVolume

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
nameNoNode name
sizeNoEffect size {x,y,z}
intensityNoEffect intensity
effectTypeYesType: reflection_probe, decal, fog_volume
parentPathYesParent node path
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description should disclose behavioral traits. It only states 'Create' but does not explain side effects (e.g., whether duplicate probes overwrite or are ignored), required permissions, or return values. This is minimal transparency for a creation tool.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is very concise (4 words) and front-loaded. It gets to the point quickly. However, it could be slightly expanded to improve completeness without losing efficiency.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given 5 parameters, no output schema, and no annotations, the description is too brief. It fails to explain parameter relationships, return format, or consequences of creation. For a tool with nested objects and no output schema, more context is needed.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so baseline is 3. The description adds no additional meaning beyond the schema; it merely restates the effectType options. No explanation of how size/intensity affect each effect type.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool creates specific 3D effects (ReflectionProbe, Decal, FogVolume). The verb 'Create' is appropriate and the resource types are explicitly listed, making the purpose clear. However, it does not distinguish these effects from other creation tools like game_light_3d or game_mesh_instance, preventing a perfect score.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance is provided on when to use this tool versus alternatives. For example, no mention of scenarios where a ReflectionProbe is preferred over game_environment or game_gi. The description lacks context for selection among siblings.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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