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Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault
DEBUGNoSet to 'true' for detailed server-side logging
GODOT_PATHNoPath to the Godot executable (overrides auto-detection)

Capabilities

Features and capabilities supported by this server

CapabilityDetails
tools
{}

Tools

Functions exposed to the LLM to take actions

NameDescription
launch_editorB

Launch Godot editor for a specific project

run_projectC

Run the Godot project and capture output

get_debug_outputB

Get the current debug output and errors

stop_projectA

Stop the currently running Godot project

get_godot_versionB

Get the installed Godot version

list_projectsB

List Godot projects in a directory

get_project_infoC

Retrieve metadata about a Godot project

create_sceneC

Create a new Godot scene file

add_nodeB

Add a node to an existing scene

load_spriteC

Load a sprite into a Sprite2D node

export_mesh_libraryC

Export a scene as a MeshLibrary resource

save_sceneC

Save changes to a scene file

get_uidA

Get the UID for a specific file in a Godot project (for Godot 4.4+)

update_project_uidsC

Update UID references by resaving resources (4.4+)

game_screenshotA

Screenshot the running game (returns base64 PNG)

game_clickB

Click at a position in the running Godot game window

game_key_pressA

Send a key press or input action to the running game

game_mouse_moveC

Move the mouse in the running Godot game

game_get_uiB

Get visible UI elements from the running game

game_get_scene_treeA

Get scene tree structure of the running game

game_evalC

Execute GDScript in the running game. Use "return" for values.

game_get_propertyB

Get a property value from any node in the running game by its path

game_set_propertyC

Set a property on a node in the running game

game_call_methodC

Call a method on any node in the running game with optional arguments

game_get_node_infoB

Get node info: class, properties, signals, methods, children

game_instantiate_sceneA

Load a PackedScene and add it as a child of a node in the running game

game_remove_nodeA

Remove and free a node from the running game's scene tree

game_change_sceneC

Switch to a different scene file in the running game

game_pauseB

Pause or unpause the running game

game_performanceB

Get performance metrics (FPS, memory, draw calls)

game_waitB

Wait N frames in the running game

read_sceneA

Read scene file as JSON node tree (headless)

modify_scene_nodeB

Modify node properties in a scene file (headless)

remove_scene_nodeC

Remove a node from a scene file (headless)

read_project_settingsA

Read project.godot as structured JSON

modify_project_settingsB

Modify a project.godot setting

list_project_filesB

List project files, optionally filtered by extension

game_connect_signalA

Connect a signal from one node to a method on another node in the running game

game_disconnect_signalB

Disconnect a signal connection in the running game

game_emit_signalB

Emit a signal on a node in the running game, optionally with arguments

game_play_animationB

Control an AnimationPlayer node: play, stop, pause, or list animations

game_tween_propertyB

Tween a node property in the running game

game_get_nodes_in_groupA

Get all nodes belonging to a specific group in the running game

game_find_nodes_by_classB

Find all nodes of a specific class type in the running game

game_reparent_nodeB

Move a node to a new parent in the running game's scene tree

attach_scriptC

Attach a GDScript to a scene node (headless)

create_resourceC

Create a .tres resource file (headless)

read_fileC

Read a text file from a Godot project

write_fileA

Create or overwrite a text file in a Godot project

delete_fileC

Delete a file from a Godot project

create_directoryC

Create a directory inside a Godot project

game_get_errorsA

Get new push_error/push_warning messages since last call

game_get_logsA

Get new print output from the running game since last call

game_key_holdA

Hold a key down without auto-releasing

game_key_releaseA

Release a previously held key

game_scrollC

Send mouse scroll wheel event at position

game_mouse_dragC

Drag mouse between two points over N frames

game_gamepadC

Send gamepad button or axis input event

create_projectB

Create a new Godot project from scratch

create_csharp_scriptA

Create a C# script file in a Godot .NET project

manage_autoloadsB

Add, remove, or list autoloads in a Godot project

manage_input_mapB

Add, remove, or list input actions and bindings

manage_export_presetsC

Create or modify export preset configuration

game_get_cameraA

Get active camera position, rotation, and size

game_set_cameraC

Move or rotate the active camera

game_raycastC

Cast a ray and return collision results

game_get_audioB

Get audio bus layout and playing streams

game_spawn_nodeC

Create a new node of any type at runtime

game_set_shader_paramB

Set a shader parameter on a node's material

game_audio_playC

Play, stop, or pause an AudioStreamPlayer node

game_audio_busB

Set volume, mute, or solo on an audio bus

game_navigate_pathC

Query a navigation path between two points

game_tilemapB

Get or set cells in a TileMapLayer node

game_add_collisionC

Add a collision shape to a physics body node

game_environmentC

Get or set environment and post-processing settings

game_manage_groupC

Add or remove a node from a group, or list groups

game_create_timerB

Create a Timer node with configuration

game_set_particlesC

Configure GPUParticles2D/3D node properties

game_create_animationB

Create an animation with tracks and keyframes

export_projectC

Export a Godot project using a preset

game_serialize_stateB

Save or load node tree state as JSON

game_physics_bodyC

Configure physics body properties (mass, velocity, etc.)

game_create_jointB

Create a physics joint between two bodies

game_bone_poseB

Get or set bone poses on a Skeleton3D node

game_ui_themeB

Apply theme overrides to a Control node

game_viewportC

Create or configure a SubViewport node

game_debug_drawB

Draw debug lines, spheres, or boxes in 3D

game_http_requestC

HTTP GET/POST/PUT/DELETE with headers and body

game_websocketC

WebSocket client connect/disconnect/send messages

game_multiplayerC

ENet multiplayer create server/client/disconnect

game_rpcC

Call or configure RPC methods on nodes

game_touchC

Simulate touch press/release/drag and gestures

game_input_stateC

Query pressed keys, mouse position, connected pads

game_input_actionC

Manage runtime InputMap actions and strength

game_list_signalsB

List all signals on a node with connections

game_await_signalB

Await a signal with timeout and return args

game_scriptC

Attach, detach, or get source of node scripts

game_windowC

Get/set window size, fullscreen, title, position

game_os_infoA

Get platform, locale, screen, adapter, memory info

game_time_scaleB

Get/set Engine.time_scale and timing info

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription

No resources

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