create_resource
Create a .tres resource file in a Godot project. Specify the resource type, path, and optional properties to generate the file.
Instructions
Create a .tres resource file (headless)
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| properties | No | Optional properties to set on the resource | |
| projectPath | Yes | Godot project path | |
| resourcePath | Yes | Where to save the .tres file (relative to project) | |
| resourceType | Yes | Godot class name (e.g., "StandardMaterial3D", "Theme", "Environment") |