game_tilemap
Manage tilemap cells: set, get, erase, or list used cells in a TileMapLayer node.
Instructions
Get or set cells in a TileMapLayer node
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| x | No | Cell X coordinate (for get_cell) | |
| y | No | Cell Y coordinate (for get_cell) | |
| cells | No | Array of cell objects for set_cells/erase_cells | |
| action | Yes | Action: set_cells, get_cell, erase_cells, get_used_cells | |
| nodePath | Yes | Path to TileMapLayer node | |
| sourceId | No | Filter by source_id (for get_used_cells) |