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game_click

Click a specific coordinate in a running Godot game window, with support for left, right, or middle mouse buttons.

Instructions

Click at a position in the running Godot game window

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
xYesX coordinate to click
yYesY coordinate to click
buttonNoMouse button (1=left, 2=right, 3=middle). Default: 1
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations provided; description fails to disclose behavioral traits like whether the click is instant, if it requires window focus, if it returns any result, or coordinate system details.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Single sentence describing the action is concise and front-loaded. Could include more detail without being verbose.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a simple tool with 3 parameters, the description is adequate but lacks context about coordinate system, behavior with multiple monitors, or return value. With no output schema, more behavioral context would be beneficial.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100% with clear parameter descriptions for x, y, and button. Description adds minimal extra meaning beyond schema; baseline of 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

Description uses specific verb 'click' and resource 'position in running Godot game window', clearly distinguishing from sibling tools like game_mouse_drag or game_mouse_move.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool versus alternatives (e.g., game_mouse_move, game_touch). Does not specify prerequisites or context.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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