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game_wait

Pause game execution for a given number of frames. Use to create frame-accurate delays in game logic.

Instructions

Wait N frames in the running game

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
framesNoNumber of frames to wait. Default: 1
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Description is minimal; does not explain what 'frames' means (process vs physics), whether the wait blocks the game, what happens with negative values, or return behavior. No annotations to supplement.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Extremely concise at 5 words, front-loaded with verb and resource. Could be slightly more informative but achieves clarity without verbosity.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given one optional parameter and no output schema, the description should explain the purpose of waiting frames (e.g., synchronizing actions). Lacks context that would help an agent decide when to invoke it.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so baseline is 3. The description adds no extra meaning beyond the schema's default value statement. No further parameter details.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

Description states 'Wait N frames in the running game' with specific verb 'wait' and resource 'frames in the running game'. It clearly distinguishes from sibling tools like game_pause or game_time_scale.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool versus alternatives (e.g., creating a timer, using game_await_signal). Does not specify typical use cases or contexts.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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