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game_instantiate_scene

Load a scene from a resource path and add it as a child of a specified parent node in the running game.

Instructions

Load a PackedScene and add it as a child of a node in the running game

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
scenePathYesResource path to the scene (e.g., "res://scenes/enemy.tscn")
parentPathNoPath to the parent node. Default: "/root"
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries the full burden of behavioral disclosure. It states the basic operation (load and add as child) but lacks details on error handling, return values, side effects, or context-dependence (e.g., only works during runtime). This is minimally adequate but not comprehensive.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, front-loaded sentence with no extraneous content. Every word contributes to clarity, making it highly concise and efficient.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool's simplicity (2 parameters, no output schema), the description captures the core functionality but omits important contextual details such as prerequisites (e.g., parent node must exist), error states (e.g., failed load), and return information. It is minimally complete for a basic action but leaves gaps.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The input schema already provides full descriptions for both parameters (coverage 100%), so the description adds no additional semantic value beyond the schema. The baseline of 3 is appropriate as the description does not compensate beyond what the schema offers.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description uses specific verbs ('Load' and 'add') and clearly identifies the resources ('PackedScene', 'node'), making the tool's purpose unambiguous. It effectively distinguishes itself from sibling tools like 'game_change_scene' or 'add_node'.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides no guidance on when to use this tool versus alternatives such as 'game_spawn_node' or 'add_node'. There is no mention of prerequisites, limitations, or scenarios where another tool would be more appropriate.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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