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game_ui_text

Manipulate text content in Godot UI controls: get, set, append, clear, select, or apply BBCode to LineEdit, TextEdit, and RichTextLabel nodes.

Instructions

LineEdit/TextEdit/RichTextLabel text operations

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
textNoText content
actionYesAction: get, set, append, clear, select, bbcode
nodePathYesPath to text control
selectionToNoSelection end
caretPositionNoCaret column position
selectionFromNoSelection start
Behavior1/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description must convey behavioral traits (e.g., read-only vs. destructive, side effects). The phrase 'text operations' implies potential mutation but gives no details on permission needs, reversibility, or side effects.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness3/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is extremely short (one phrase), which is concise but lacking structure. It front-loads the control types but omits verb and purpose, making it under-informative.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness1/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given 6 parameters, no output schema, and no behavioral annotations, the description is severely incomplete. It does not explain the actions (get, set, append, etc.), return values, or usage patterns.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so parameters are already documented. The description adds no extra meaning beyond listing control types, which is not parameter-level. Baseline 3 applies because schema does the heavy lifting.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose2/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description only lists affected control types (LineEdit/TextEdit/RichTextLabel) and the vague term 'text operations'. It does not specify what operations are performed (e.g., get, set, append) or distinguish the tool's precise purpose from sibling UI tools like game_ui_control or game_ui_item_list.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines1/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides no guidance on when to use this tool versus alternatives. There is no mention of context, prerequisites, or exclusion criteria, leaving the agent without decision support.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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